After the Fall

After the Fall

Roadmap

What the team is building for the server — what's underway now, what's coming next, what's on the horizon, and what's already shipped.

NowIn progress
Economy - Admin Stores

Allow admins to set up stores and administer what items are for sale, the prices, and the locations. This includes vehicles.

Economy System
Admin store (items)
Admin store (vehicles)
Deposit items for currency
Skill Obelisks

Obelisks placed around the map that allow players to recover partial or whole skills. We are currently testing this.

Skill Obelisks
Revise security policies

Timely review of our security policies on the server itself

Server Infrastructure
Swelter Swarm

Summer has turned vicious in Knox County. Intense heatwaves are rolling through with no warning for the rest of the week, and the zombies are acting differently - faster & closer than they should be. Let's kick the new economy off right. There are a few upsides, enduring the heat comes with some pretty sick rewards: [Double XP on all Farming & Survival Skills, Increased Yoga XP and Effectiveness, Increased Meditation Mindfulness & Effectiveness, Higher chance at zombie bounties, Increased maximum bounty amount, Paychecks are doubled and given every 12 in-game hours instead of 24.] Make sure you have tons of water & keep your guard up. Even at home. Check the events channel in Discord for more information!

Events
NextUp soon
Economy - External API

Allow systems outside of Zomboid to connect and interact with the economy live. This means other mods, the After the Fall website, admin tools, Discord, and anything else we think of in the future.

Economy System
Service Level API Endpoints
Online interactive leaderboard & market graph
Online Player Store Management
Economy - Player Shop system

Players will be able to build 3 tiers of shop stands and purchase shop claim licenses to own one or more shop stands. This will also allow players to maintain and manage a separate shop inventory and define what's for sale and for what prices. Players will be able to approach a shop stand and see the shop's inventory, which is shared across all locations owned by that player. Players can spend their currency to obtain the items that are stocked there.

Economy System
Designate allowed shop zones
Build a player shop stand
Shop licenses
Claim a shop
Deposit Shop Inventory
Shared, expandable inventory
Buy and sell at shops
Add new music

Staff/supporter requested songs and custom radio bits are added weekly. Songs come in cassette and vinyl form, and are added to our custom radio stations.

Music
Stroker Ace Song Requests
Fantaztik Song Requests
Nat Song Requests
Domino Song Requests
Add new vehicle

A system to add new Ki5 vehicles and their spawn definitions. New vehicles will be added to the admin vehicle store weekly, and some will also spawn naturally. Vehicles are purchased through the vehicle store with Scraps.

Vehicles
Add spawn definitions and pricing for new vehicle
LaterOn the horizon
Legendary Items - Base Framework

The framework for staff to instantiate new "Legendary Items." This is a collection of status effects, ranges, buffs, debuffs, and functions that these items may have. Legendary items are intended to be rare and unique, unlike other items already in Zomboid, and will need to have custom abilities and actions associated with them through a well considered and well defined framework.

Legendary Items
Radiation Zones

Admins will be able define zones quickly and dynamically that will have radiation rules applied. These will be large swaths of the map where you can only enter with the proper equipment, and even then, only for a limited amount of time. These zones will spawn rare high tier loot.

Radiation Zones
Spatial Loot System

Zomboid's vanilla loot system is based on the definition of the room you're in and the containers in that room. There is no consideration for how rural or how urban or dense that area is. For better gameplay balance and more fun loot run gameplay loops, we want to add a spatial parameter to loot spawns. The type of loot found in a store downtown of a city should not always be the same as found out in a small town.

Spatial Loot System
CompletedShipped
Economy - Base Systems

Have the most basic systems of the economy working. Essentially, players should have paths to earn and trade currency and that information should be accessible from outside of the game via the API. An event manager system should allow other mods to hook into events.

Economy System
Event System Framework
Scraps
Relics
Production Workshop Mod